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1st Annual Montgomery Burns Award For Outstanding Achievement In The Field Of Excellence
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Dean Pantio
Monster Spammer
23 years old
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The Nation's Capital
Born June-20-1987
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Joined: 5-May 07
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A_antipodean_A@hotmail.com * Profile views updated each hour
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18 Feb 2010
From Bazajaytee
Associate Producer Battlefield 1942, Battlefield Vietnam, Battlefield 2, Battlefield 2142, Battlefield 2: Modern Combat QUOTE So QA found out a debug setting we used for logging errors was causing the CTD's after DICE left last night. As such the patch is good to be released and is going live within the hour.
Steam users will have to wait until this evening to update as we need Valve to wake up to make it live their end. If you want to run the latest version you can uninstall the Steam version and grab the client from any host here: Battlefield Blog and use the same login details as before. You can update automatically when loading BFBC2 or you can manually run the updater from your install directory (run as Administrator if you experience update issues or errors) As promised here is the Changelog for R3 as provided by Kalms. QUOTE This update is about performance and stability again. We are not doing any changes to the game's datafiles. * Reduced input "lag" On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands. This could lead to the game having a high framerate, but input still feeling very sluggish. Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU. Control this setting via Settings.ini. Default setting: RenderAheadLimit=2 * Performance optimizations with biggest improvements on dual-core machines * Fixed black "masks" o The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath. * Improved hit-detection o We've gone through the hit detection logic, and client+server will now give more consistent results. * Fix for some "rubberbanding" issues o C4 should stay attached to vehicles and not rubberband around * Reduced spikes/dips in framerate * Various fixes for alt+tab related CTD on Dx9 * More fixes for random CTD on Dx9 * Fix for crash when you're in a vehicle that gets destroyed There was a race condition in the code; System 1 thought "oh hey, you're leaving vehicle X" System 2 thought "the vehicle got destroyed, let's remove it" If system 2 ran before system 1, chaos would ensue. This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing. Likely bugs in this build I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward. -Mikael Kalms
17 Jul 2009
![]() Press Release (5 Feb 09): DICE today announced Battlefield: Bad Company 2™, the sequel to last year’s blockbuster title. In this installment, the Bad Company crew again find themselves in the heart of the action, where they must use every weapon and vehicle at their disposal to survive. The action unfolds with unprecedented intensity, introducing a level of fervor to vehicular warfare never before experienced in a modern warfare action game. To get ready for the assault this winter, players can prepare for action in Battlefield 1943™, an all-new multiplayer game available this summer via PlayStation®Store, Xbox LIVE™ Marketplace and on the PC. In Battlefield: Bad Company 2, the ‘B’ company fight their way through snowy mountaintops, dense jungles and dusty villages. With a heavy arsenal of deadly weapons and a slew of vehicles to aid them, the crew set off on their mission and they are ready to blow up, shoot down, blast through, wipe out and utterly destroy anything that gets in their way. Total destruction is the name of the game, delivered as only the DICE next generation Frostbite™ engine can. Either online or offline, enemies will soon learn there is nowhere to hide. Battlefield: Bad Company 2 will be available for the Xbox 360® videogame and entertainment system, the PLAYSTATION®3 computer entertainment system and the PC. “Bad Company 2 takes everything that players liked in the original and ups the ante – more vehicles, more destruction and more team play,” said Karl Magnus Troedsson, Executive Producer Battlefield Franchise, DICE. “Battlefield 1943 is a new take on a blast from the past classic coming to life with brand new technology that we’re eager to get into players hands.” Developed by: Dice/EA Release Date: 28th of September 2009 (US) Links: Official Site: http://www.battlefield.com/badcompany2/ Joystiq Mulitplayer Hands-on: http://www.joystiq.com/2009/05/22/joystiq-...-2-multiplayer/ Trailers: Download the E3 video above in HD (123mb). Screenshots: ![]() ![]() ![]() |
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18 May 2010 - 20:11
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jaydageezer
I taught dean the art of trolling. Without me he clearly wouldn't be as funny nor witty. 2 Nov 2009 - 21:58
Bullet forces al...
I am not sure whether your mother ever told you this Dean, but you are a brilliant troll. One of this forum's finest. Well done :D 27 Feb 2008 - 16:23 Friends
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